In any games I run, I try to avoid strict generalizations or unchallenged expectations; i.e., not all dwarves in D&D should be craving for gold or beer. The same is true for my Numenera games; although in a unknown world full of surprises and mysteries, one must avoid the pitfall of general assumptions.
Magor felt the song again. It filled him with peace once more. He suppressed his emotions, knowing that the other margr would tear him apart should he reveal his feelings. To himself, this rhythmic vibration of life had him question his meaning and purpose among the other margr.
Magor felt it as a struck of fate when the clan leaders had ordered the horde towards the human settlement. In his heart, he knew that the origin of his call, his song, his questions, lay at the end of their march; at a place, the humans called “Ellomyr”.
What he would find there, Magor did not know. But he was not there to plunder, to pillage, to kill. He was there for answers to the songs in his heart. If that meant abandoning the margr customs or clan, so be it. He would rather live or die alone with peace in his heart, than among the other margr in unrest and masquerade.
About Jarle Haktorson
Author of “Pax Cthuliana” for Call of Cthulhu, lifelong player/GM in many RPG systems, avid board gamer and general geek.